This Scene, inspired by concept art for Deus Ex: Human Revolution, was my final year university project for my Advanced 3D module, for which I was graded a First (A). While it currently lacks a final layer of polish, The scene allowed me to dive headfirst into the Unreal Development Kit and allowed me to massively develop my workflow creating current gen props and set pieces. Having recently graduated, I aim to complete the scene to a professional level over the next month or so.
Click for larger.
Click for larger.
Click for larger.
Click for larger.
Click for larger. This shot shows of the ground shader I created. It used vertex painting to blend between materials, allowing me to 'paint' a miz of broken and new paving stones as well as a layer of dirt and trash that blends according to a heightmap of the stones.
Vertex painting Action Shot.™
I utilised a hologram sign shader I created in another project to make a layered, scrolling sign for the drug store.
An early blockout of the scene in 3ds max made during 'preproduction'
Pillar asset. Left: Low poly with normals. Right: Realtime turntable from max viewport.
Small vent assets.
Background wire assets.