Works in Progress and Miscellania
This page contains shots of various models in different stages of completetion that I have slowly dropped or put on hold for whatever reason. Alot of my personal experimentations, or raw shots larger projects, tend to be posted on my 'sketchbook' blog, 128 by 128.
An asset created for a level while experimenting with Spark Editor. Style cribbed from Natural Selection 2.
A replacement for the Heavy's main weapon in Team Fortress 2.
I created this hand mesh with a tight balance between low poly counts and ease of animation in mind.